An interview with a psychologist who designs games, said there is no doubt it is aimed for kids as young as six, not the 12+ age as prescribed, due to the colorful graphics, costumes and attitudes of characters. Younger age at exposure is a risk factor for problematic gaming.
My child ‘feels big’ and has had some low level anxiety, and his behavior after “Mindcraft” made me cautious. So, he has limited screen time, but that he does is based on constructionist games and those that will promote some emotional and spatial memory and we can all play.
(e.g SuperMario ), and yes, some mindless Youtube (I am far from perfect!). Restrict access at night and before school– this game can really hyper-arouse kids’ and teens’ sensory and nervous systems making it challenging to fall asleep or stay focused at school. If they’re playing at night before bed, it can cause sleep delays (both from a brain that can’t slow down and also from the blue-light emitted from the device). Also, we know at night that kids’ and teens’ prefrontal cortex stops working and instead their amygdala turns on meaning they’re much more susceptible to making careless choices and engaging in risky behaviour at night. However, it’s the multi-player aspect that’s really why this game has had mass appeal.
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I’ve definitely played longer than I intended to so I could get a certain battle pass reward. It isn’t the healthiest choice, but it’s my call as an adult. Set healthy limits for yourself or for your kids, and it should be fine. Finally , for me, on of the key concerns is the notion of ‘predatory’ gaming design. As a younger age of playing is also a risk factor for problematic behavior, this is a concern.
Again, this social appeal is very strong amongst kids and teens. While many of these tweaks will make more sense to players of the game than parents, it’s well worth keeping abreast of developments in the game to be aware of possible costs. It’s also good for parents to be able to talk to children about the game and how they are enjoying it.
Unfortunately the game itself is not ‘harmless’ as other parents seem to say. It is 100% designed to get people in the ‘flow’ and create uncertain rewards for dopamine hits.
- There’s somewhere between "hating" and saying that nobody should say anything negative about these games.
- All the rage involved in this is wildly unnecessary, in my eyes.
- There are so many ways they could make a truly incredible pokemon experience while getting the games to just print even more money.
- Regardless of whether or not you’re excited for these games or not.
They want to feel like they belong and playing in this online, interactive format, is socially appealing. Many kids have also started to form teams yahoo messanger or groups to play as either a duo or squad. When they’re playing with their peers, there’s a sense of comradery and this social allegiance makes it a very difficult game to switch off. “Mum, I’ll let my team down if I turn it off now,” is a phrase many parents hear when they request that their child switches off.
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You’ll get plenty of fun stuff with the free pass, but I can see why someone might want to drop some cash on V-Bucks for the paid pass or stuff in the store. Personally, I don’t really buy stuff in the store, though I do pay for the battle pass.